Role play Aion
Hmm, what's ours? New MMO, you say? Well, let's go! Editor of the characters - wow, how many options, so it's better than Champions Online, EverQuest than 2! The first 10 levels - bright, colorful, many quests, what color, well, no worse than World of Warcraft. The plot, commercials - so it's better than Age of Conan! Level 10 - wings, wow, no words! 15 level - the first group band, but there is already EverQuest peeps! Level 25 - Abyss, and there castles, sieges, ganking, it's because all the best Warhammer Online and Lineage 2! Level 25-28 - the first instance, in 40 minutes you gain a level that's right, the end of a blunt grind! Dvadddtsatdevyaty level Triddtststsatty, ..... Yes, wait, how is it that it?
Aion.
Throw in NCsoft West really begins with the quest. First half of the 50 levels of game you will spend it for them. Aion'a world and is full of lame duck, which require you to help their pathological disability and schizophrenia idleness. However, the amount of money well, does not want to move. Other types of jobs other than "kill" and "gather" the game does not know.
Oh, sorry, I could! These are, of course, be added and a corona room, kill and collect "where, as usual," collect "can not with each sent to the other world" kill ". And both "kill" and "gather" carry an irresistible, magnificent thrust breadth. So, your first quest in the game will "kill the three monsters, well, and the second? That's right, "Collect the four buckets." Not for me to tell you how at every level of this factor prevails collectively-ubivatelnoy bacchanalia. Exceptions? There. Sometimes even with a moral choice. So later in the game we can decide whether to help the spirit from the grave to avenge the outraged once honor and revenge, or else decide to leave the dead in the grave and take the award from discarded at our feet, "redemption". But such tasks in the game is not even a tenth of their units Units, which is absolutely not enough to distract from the mechanical repetition of the process.
This task can not handle the job and the story actually been established for that. On the one hand, we are in a very colorful commercials we know that we - amnesiac hero, who must make its way into the Abyss to the memory of the former. Technically the same, at least the first 35 levels, plot tasks differ only in the fact that between "kill" and "Gather" are inserted into the permanent "read-infinite column, the text-a-better-not-read-we-own-not -read. " It's not horrible disadvantage is standard. Standard from which the industry is, of course, it's time to get rid of, but the standard to which, apparently, inevitably encountered Koreans when they tried to understand what is "Western MMO. Exactly the same standard we have seen in the same World of Warcraft. But, as there out of boredom save bright and saturated colors ranging and frequently changing environment. Especially in the Aione brightness and saturation more than enough, and it is spiced quite suitable rewards for the job. Obtained habitual, unconscious, but they are not less exciting stream of violet lakes, furry monsters, green awards, lulling and pushed, picked up and thrown on the surface only when the last job on the "kill 25" is over.
End? Hehe, you do not forget who made the game? It creates a clear impression that Korean students as if through the power of digesting the European wisdom, stretching and elongating her where they could, but still with some disgust by treating such a pointless endeavor like writing quests. They are just a little, even in the beginning. How much progress depends on killing monsters, you can find out by trying to do the job for two or three. No experience with dead critters you have in the early 20th level will have at every level of an hour, two carry on the nearest "clearing." But even the most avid soloist after a 30-level will be regularly left without jobs. More later - questing is a third and even fourth "strip experience", they also grind, which is so dear to our hearts. Grind hopeless and besprobudny There are some alternatives - a chasm, but its joys and sorrows we all we touch, to the same and there is progress rests on the grind. The recent patch has promised to increase the reward for the job, but did it not everywhere. So on 41 levels available to you exactly 4 solo quest, do not complete and 10% experience to the next level.