FAQ on the desktop role-playing games D & D


Q: What is Dungeons & Dragons?
A: This role-playing game. People represent themselves mighty warriors, wise wizards, or merry bards. In this game, nothing is impossible. You can try to take over the world, or try to go the way of the Brotherhood of the Ring. You determine what you do and what will happen. This game just helps you to create and participate in adventures. extanded battery for Dell M01M
Q: What do I need to play Dungeons & Dragons?
A: Several players (at least one), so-called master (the host of game), and imagination. Also stands to stock up sheet and pen to record the characteristics of the characters and game information. Not be amiss, and a special set of gaming dice (cubes), as D & D uses an unusual bone, starting from and ending trihedra stogrannikami.
In order to best take advantage of the rules of D & D (Dungeons & Dragons) are needed, so-called basic (core) of the book - Dungeon Master's Guide (this book contains the most basic information necessary for the game) - this book is essential facilitator, but also the players find in it everything that is essential for the game and Monsters Manual (detailed description of the various monsters, which can meet the players in the game). Also, participants will need Players Handbook (a book in which there is detailed information on player classes, skills, spells). With a set of these three books, you can safely start the game. If desired, players can buy other books.

Q: What types of books?
A: All the books of Dungeons & Dragons universe can be divided into several groups.
basic (core) of the book, it includes major books which were written the basic rules of the game, the most important information. To the basic include three books:
Dungeon Master's Guide, Monsters Manual and Players Handbook (some informally refer here and Expanded Psionics Handbook - a book, misleading or game psionics (telepathy, mind control, etc.) and special rules for it.)
Additional (supplementary) literature includes all sorts of books on various topics. They are not mandatory, but with their help, players can extend the capabilities of their adventures. For example, the book Complete Warrior provides additional opportunities for the characters of warriors, the new rules and classes.
Separately from the more isolated setting of the literature (settings), book-worlds. Each of the setting of talks about a world, or even several. Geography, history, culture - all this and more can be found on the setting. In the Master is able to use this book in order to meet the company in this world, or some of its elements in their games. In addition, many books are devoted to some peculiarities of the worlds. For example, the book is Dragons of Eberron, is dedicated to the winged monsters in the world of Eberron.
adventure (adventures), a book which describes various adventures. If it does not particularly want to come up with an adventure or want something special, something he can take a book with adventure and just drive on her players. Usually, these books show the recommended level of characters, and there remains sufficient room for the imagination.

Q: And what are the setting of there?
A: Actually there are quite a number of the setting, but at the moment officially supported only two of them: Eberron (Eberron) - world of adventure and dark fantasy, a world where magic and technology live together, a world where history does not always end well. And the world of the Forgotten Realms (Forgotten Realms) - known for his heroes, such as the dark elf Drizzt Do'Urdenu and wizard Elminster. A world that is perfect for all kinds of adventures.
Q: Are there any books in Russian?
A: Unfortunately, in Russian only got one book - the Book Player, which has some bugs, but is suitable for beginners. All other books published in English language (although if you search, you can find publications in other Western European languages and not only).