An epic role-playing game Mass Effect


Role-playing genre, not so long ago was lying in a deep coma, is now actively replenished with fresh hits. Secret of youth was found in the extract action, even a small portion of which dramatically increases the interesting and unique games. Contrary to the weak protests of lovers of the so-called "classic RPG», as an ax drowned in Lethe isometric camera, turn-based battles and other blocks. Even the studio BioWare, recently pressed the last juices of rules D & D engine and Aurora, finally passed them in the scrap and looked closely at the latest fashion trends. The result was Mass Effect - shooter-RPG, which has been several months, smashing the charts consoles, and now got to the PC-platform.


What Mass Effect has earned its reputation, it is clear from the first minutes of the game. Modern engine Unreal Engine 3 - are not you Aurora, or even Electron. It quickly and without glitches draw whatever they want designers: a panorama of the planet in all its details to the horizon, a huge space station with dozens of lights and hundreds of glare or company warlike robots, deftly leaping over the walls and flying a jetpack. And I must say, responsible for the look of the game guys did not miss his chance, making Mass Effect in kinoblokbaster in the spirit of "Star Wars". The game is not less than half consists of scripted scenes, dialogues and other movie clips on the engine. Each of them from and to the actors played through motion capture, so there are no unnatural or repetitive movements hundreds of times you will not notice. On a b top ten is made of facial animation. A wide range of emotions available to each character of a man talking to a broken tables. Wisely chosen camera angle. Perfectly voiced every character, including the protagonist, and this much work, they say in the game a lot, in any situation and not the same generic phrases, but always on business. Well, the final similarity with the film creates the effects of film grain and diffuse lighting.

However, the visual appeal is often dissipates when the player has to do a lot of unprecedented action in movies. Familiar situation: breaking into the secret laboratory spetsagenta clearly eliminate entrenched in it paratroopers, and then ... start searching the bodies, removing from them all that good for scrap metal, and then rush between the flashing device in search of the desired button, jump in-jokes on the table, after each shot into the wall nervously reload weapons. Praise BioWare: Mass Effect is a disgrace eliminated at its root. That is, we get the fun part - shooting and trophies themselves will be taken to our pack. Other useful objects are illuminated for ten meters, so look out for a long time among them the interior will not have to. The game generally likes to do everything for us, for example, to teleport to the desired location on the quest.


Mass Effect - a few hours a dynamic (and in the end just hurricanes) action. In the company of two teammates, our hero flies through the galaxy, constantly getting into various adventures. That army of killer robots to land directly in our path, but the poisonous gas will turn civilians into bloodthirsty zombies. Solve all the problems is stored in a holster behind her back and that is very nice, has infinite ammo. Shoot and blow up - this is our way to victory, and Mass Effect this occupation will never get bored. What's the secret? The reasons are many. One of them - the ever-growing pace of the game. The number of enemies increases, their movements are subtly fast, and at the end waiting for us struggle with an almost supersonic enemy. But we're not worse: the assault mode and reducing the overheating of the weapon can be no worse for wear futuristic locations, continually showering enemies with fire from all guns. Tired of running around - we sit in an armored car Mako and continue the battle is already on wheels. Mako is not only better speed, armor and firepower, it is very easy to handle and may even jump. So, having some experience in the Racing game, you can even get the hand to evade the enemy shots. But this only means that we put up against the more powerful weapons for: walking tanks, missile turrets and power panels. And with new force will continue the battle, showing the player skills of designers and animators. What about the fact that a run on his two between the heavy artillery of the enemy? In Mass Effect, and is waiting for us. Hesitated for a moment - and it's time to go into the menu load. But run a real soldier would not. He would get correct screwdriver and quickly reprograms howitzer that she attacked their own.


Well, with the shooter's all clear. And where is the element of RPG? A complete set of attributes on the spot: pumping, job history, a backpack with junk and dialogues for ten minutes. But the power of role-playing system of Mass Effect is not the point, and in regular issues of "what to do?" To Kill a criminal or save lives, one of the companions to send on a dangerous mission, and so on. Of course, the severity of The Witcher is not here, but to smash his head not once have. RPG also came from higher colorful characters that can suddenly bring, go crazy, or, conversely, unexpectedly offered a truce. All this adds even more unpredictability to gameplay and maintains an interest in the story.