Role playing helps in communication
One of the most important and complex problems of modern techniques is to teach oral communication in a foreign language. This issue is a major task of foreign language teaching at the present stage and we need to create a communication already learned a foreign language. Role-playing as an active learning method can help the teacher to do so.
Most authors, such as MA Aria, RP Millrood, VM Filatov consider role-playing game from the perspective of the communicative abilities of the student.
OA Kolesnikov connects the role-play with motivation, interests and needs of students, said that the role-playing game creates the conditions of equality in a speech Partnership and thereby destroying the traditional barrier between teacher and student, said that the role-playing game allows a timid, insecure students to express themselves in fully.
According to RP Millrood role-playing game - a methodological procedure that addresses a group of active methods of teaching practical language skills. The author examines the organization of role-playing game in accordance with the age-school children. In his opinion, the game as one of the main forms of reflection leading activity may correspond to attained age, to return to earlier behaviors, anticipate the appropriate age stage and help to prepare for a new leading activity.
There are different forms of role-playing game for foreign language lessons to students of junior, middle and high school age you can use different versions of role-playing game. One option is the RI to the subject, playing with a doll, a character who, embodying certain human traits, allows directed and flexible speech to motivate students in the classroom. Playing with a doll is a type of role-playing game, it has all its properties and virtues in the organization of speech activity in the foreign language lessons. In the scene role-playing games with the object used photo albums, books and magazines, artwork, household items, a doll with a set of clothes and toys. Students of primary school age remain some of the features of the previous age period when children's leading activity was role-playing game. They are willing to take an imaginary game situation, unreal, dreamlike or fantastic subject. This allows us to apply the lessons of narrative role-playing fantastic content.