The process of the board game
Gameplay consists of four main components:
a) together with the leading players create a character (using the rules of generation, depending on the particular gaming system);
b) The lead tells the players what was happening, describes the world around them, gives the story eyeballs, puts players and their characters in some initial situation;
c) The players are considering and declare the actions of their characters;
d) The lead describes the reaction of the inhabitants of the game world (NPC, non-player characters), and, if necessary, made after-game interaction - talking, fighting, research, etc.
For example, the four friends, Musketeers start the game in the classic scene circumstances - the queen lacks suspension; need as quickly as possible to go to England to get her back to court. Celebrities hit the road on the way to overcome not only the obstacles described in the book by Alexandre Dumas, but, for example, fighting with werewolves in a remote French village, helping the daughter of a merchant from captivity at the robbers, etc.
A game can last from several hours to a year, and more. Players are going to, on average, 1-2 times a week for 4-8 hours (such meetings are called gaming sessions) and pass one or a series of adventures (modules).
The longest game plots are the names of campaign (campaign play), and can last very long. One famous game campaign became the basis of the popular fantasy-series "The Saga of the Spear" by M. Weis and T. Hickman (see "desktop-word games - Worlds. Setting. Games Books").
For those who still have not imagined that such a role-playing game, and how it happens, a few examples of bench-word game on the system of D & D. They are quite primitive (all as one, taking place in the dungeons), but it is quite revealing.