Psychological training to help role-playing games
This book is a classic guide for those who want to develop or improve skills in role-playing games, a sort of quintessence of the best practices for all areas of learning activities. It reveals the features of role-playing games as learning technologies, methods of writing, organizing and conducting role-playing games in training, consider using a computer and the Internet as a tool that can expand the field of role-playing games. Lively manner of presentation, tips, checklists and reference material provide additional favorable conditions to meet and work with the book. It is addressed to the practical psychologists, managers, university and high school - to all who are faced with the need to batterie mugen Toshiba TG02
Table of contents
Foreword ... 7
Preface to the Second Edition ... 10
1. ROLES AND ROLE PLAY ... 11
Introduction ... 11
Simulation and Game ... 13
Role-Playing Game ... 15
The concept of the role ... 17
Adoption of the role ... 18
Playing the role ... 19
2. PLACE OF ROLE PLAY IN TEACHING AND TRAINING ... 23
Why role-playing game? ... 23
The advantages of role-playing games ... 25
Shortcomings RPG ... 28
Areas of use ... 31
Age Groups ... 33
Preparation and improvement of teachers ... 36
Methodology ... 37
Summary ... 41
3. SYSTEMATIC APPROACH ... 42
Inclusion of role-playing game in the curriculum ... 44
Objectives ... 48
External constraints ... 49
Key Factors ... 51
Choosing or writing a role-playing games ... 52
Conduct role-playing games ... 53
Debriefing ... 54
Follow-up ... 55
4. Types of role-playing games ... 56
The main categories of role-playing games ... 56
Summary ... 69
Two basic approaches ... 70
Structural constraints ... 72
Features ... 75
Method ... 76
Using the classifications ... 76
Objectives ... 77
Integration ... 77
Problems associated with error correction ... 78
The choice of role-playing games ... 79
5. PREPARATION FOR THE ROLE PLAY ... 80
Presentation of role-playing participants ... 80
Gradually add in a situation role-playing game ... 81
Other preparations ... 84
Games-workout ... 85
Scripting ... 88
Creative players ... 98
Briefing the audience ... 101
Other cooking ... 104
6. Hidden script ... 108
Entrance test ... 108
Stereotypes in advertising ... 109
Stereotypes in RPGs ... 110
Hidden script ... 113
Credibility ... 11Z
Summary ... 119
7. CONDUCT OF THE SESSION Role-Playing Games ... 121
Key Technology ... 121
How to start a role playing game ... 124
Special equipment ... 128
Placement and replay ... 137
The role of a mentor ... 140
Factors affecting the role-playing game ... 143
8. Debriefing ... 149
The value of debriefing ... 149
Function ... 151
When, where and for how long ... 153
The logic of debriefing ... 154
Sequence debriefing ... 156
Three-phase poll ... 158
Technology ... 163
Using video ... 167