The development of role-playing children


Content of the game at one and the same story can differ not only in terms of impressions of children about the world, but also with the child's age, coupled with his abilities and needs. Line of development of role-playing game can be represented as a shift from operations and the identity of its meaning, which is always the other person. Thus, it is the attitude of one person to another is the meaning and content of the main gaming activities of the child.


The main content of the game is junior preschool children to perform acts with toys. The result of the game are often not used. Cooked lunch no one eats, washed dishes on the table is not assigned. Actions in this case in great detail, not reduced.


In the middle of the preschool child is the same on a plot of the game is different. The main content of the game is relationship between the roles that are clearly delineated and marked. Kids call them before the game. Stand out game actions that convey attitude to other participants in the game - if the porridge is applied to the plates, if sliced bread, all of which gives the "children" to lunch. Child's action become shorter, they are not repeated and replace one another. Actions are carried out not for their own sake, but for the sake of a certain relationship to another game.


Game content becomes older preschoolers to the rules, arising from the commitment of the role. Children 6-7 years old are extremely picky relate to this and closely watching how their actions and those of their partners comply with generally accepted rules of behavior - it happens or does not happen: "Mothers do not do that," "Soup, after the second will not eat." Changing the content of games with the same subject in preschool children of different ages detected not only in the action, but also on how the game starts and that is the cause of conflict children. Younger preschoolers role is suggested by the subject:


if a child in the hands of the pan - it is my mother, if the spoon - he was a child. Major conflicts arise from the possession of the subject, which shall be made game action. Therefore, often traveling by car two "driver", and dinner is prepared several "mothers". In children, the role of secondary school age are already formed before the start of the game.